Unit 6 Project: History of Computers Game

Author

Mr. Chang and Ms. O’Keefe

In this project, you’ll create a game that teaches the history of computers, based off what you learned in this unit and self-research.

Recall that from Unit 6, we touched on the history of computers in Lab 2. Now it’s time for you to create a game that can teach someone about the history of computers.

Create a game (the design is up to you!) where the user is either asked computer history trivia questions, or interesting facts about computer history are presented as the game is played. The game cannot be just a quiz game like we did in U2L2. There must be some sort of sprite movement and either dexterity, accuracy, and/or problem-solving challenge apart from answering questions.

  • The requirements for this game will be to:

    • Have creative and artistic value by having relevant sprite costumes involved in the project.
    • From the various events listed on Unit 6, Lab 2, Page 1, use at least 5 of the events.
    • In addition, find and research two other events that are not listed on Unit 6, Lab 2, Page 1 to add to your project. Do your own research on what you think was a “ground-breaking” or important development. (At least one of these must be a development from the last 3 years.)
  • Due halfway through the finals period (Wednesday 5/29 for Period 1 and 2, Thursday 5/30 for Period 3 and 4, and Friday 5/31 for Periods 5 and 6. The second half of the finals period will be to showcase your projects and/or party time.

  • Alternative Route: If you are interested, you can instead create an equivalent project using Unit 6, Lab 1. You must use at least 8 of the abstraction layers presented in this lab (i.e. at least 7 of the pages) in lieu of the 5 + 2 historical computer science events.